Why I think that? Because a lot of Offsets just work without being defined in the file. In fact a lot of Offsets have to be built-in and the config file only illustrates how they could be defined using the syntax that is available. When I first had a look at it I assumed that the entire set of supported Offsets is configured in there, but this is not the case. The file is called XPUIPCOffsets.cfg and resides inside of the XPUIPC Plugin folder: \resources\plugins\XPUIPC. THAT IS AWESOME!!! XPUIPCOffsets.cfg - Your tool for customization.Ĭustom Offsets can be configured in a special config file that is part of the plugin. Actually it seems to me that any DataRef or any Command that is provided by X-Plane default aircraft or 3rd party addons can be mapped to a FSUIPC Offset and controlled by MobiFlight. Now you might get to the point where you will have either a FSUIPC Offset that is not supported by XPUIPC or you want to control or access something in X-Plane where you cannot find a FSUIPC offset for.įortunately, the author of XPUIPC has done a great job and provides us with a possibility to extend the built-in Offsets and Values with your custom ones. The following tutorial will help you to get started quickly and understand what it takes to make MobiFlight work with X-Plane. This is really great because this allows us to use MobiFlight not only for FSX and Prepar3D but also X-Plane.
#Xpuipc x plane 11 professional
Especially since X-Plane 11 and the overhauled User Interface, the great graphics and more and more free as well as professional addons, the sim has never been more popular.įortunately, for X-Plane there is a plugin available that mimics FSUIPC. X-Plane is a different but very exciting platform that has evolved over the last couple of years and really has become a great alternative. For both sims there is FSUIPC and this allows us to interface with these simulators and access values of displays or provide input for switches and buttons in the virtual cockpit. MobiFlight was developed to work best with the very popular FSX and later Prepar3D. XPUIPC still works, since it uses the FSUIPC API that is still used by Prepar3D and FSX for example, so the instructions on this wiki page still work, however, the native dataref/command support is likely much easier to set up and use. Note: The latest beta version of MobiFlight has native support for X-Plane data refs and commands right in MobiFlight connector.